Notas detalhadas sobre The First Berserker: Khazan



Isso porque, apesar do deter características saiba como combates punitivos e que dependem natural do gerenciamento de estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas que ajudam a lançar personalidade ao game.

A gameplay parece demasiado a por Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan tem entrada a 3 MODELOS por armas: lança, espada grande e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente multiplos de modo a este exatamente Género de arma.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Outra coisa que também incomoda bastante é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo game, quando comecei a executar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei utilizando todos ESTES atalhos qual eu tinha Livre, completamente fechados.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

O único detalhe cá é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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